A collaborative destruction-based game made with UE4, Maya, ZBrush, and Photoshop. Made with Kendall Snow (game and level design), Abraham Plato (systems design and gameplay programming), Gordon Kramer (3D art), and me (3D art, gameplay programming, tech art).
Max is your typical troublemaking 4th grader who's had a very strict teacher this year. He hasn't been able to let loose and wreck havoc among his classmates or classroom, but the big museum field trip is coming up, and his teacher can't keep that close of an eye on him. Max takes his one chance at destroying everything, touching as much as he can despite the signs reading "Do Not Touch."
With his own slingshot, spray paint, and muddy hands, Max is set to destroy as much of the museum as he can without getting caught.